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Interval:
The think tank that tanked
Interval

Photo by Louie Psihoyos / Matrix

Interval Research, bankrolled by Paul Allen, was supposed to catch the wave of the future.
How
Paul Allen's
dream
of inventing
the future
fizzled out.


IT WAS SUPPOSED to be Shangri-La, Silicon Valley style.

  Paul Allen
 

Paul Allen

Imagine: The world's second-richest man pledges $100 million and a 10-year commitment to build what he hopes will be the most ambitious research venture in valley history. He hires some of the greatest minds on Earth and charges them with inventing the future.

Shrouded in secrecy, cloistered away from competitors, they will innovate Paul Allen's vision of the next great revolution after the personal computer, his futuristic Wired World in which consumers will receive information anytime, any place on demand.

The billionaire co-founder of Microsoft wants his elite research troop -- unlike the corporate labs of IBM, Xerox and Microsoft -- to be free from commercial pressures so they can pursue that valley rarity, pure research. Only after four or five years will they have to start spinning ideas into profitable start-ups.

This was 1992; the Internet and the World Wide Web as mass communication tools were in their infancy. Allen felt the personal computing revolution was stagnating. So his idealistic Palo Alto-based lab, Interval Research Corp., would leverage this "interval" between PCs and the next great wave, looking over the horizon and designing technology that would have an impact in five to 10 years and drive the computer industry for as long as 20 years.

That was the dream.

  AN INTREVAL TIMELINE
  March 30, 1992: Palo Alto-based Interval Research Corp. is founded by Microsoft cofounder Paul Allen and funded by Allen's Vulcan Ventures. Allen pledges a 10-year, $100 million commitment to pure research into the digital future. (By 2002, the lab must break even by commercializing its innovations.) CEO is computer visionary David Liddle.
1994: Brenda Laurel and her team test prototypes of interactive computer games targeted at pre-adolescent girls.
November 1996: Interval launches three start-ups -- Purple Moon, a girl gaming software company; Carnelian Inc., an Internet publishing software maker; and Ogopogo Studios (renamed ePlanet), an interactive toy company.
1998: Vulcan Ventures conducts an audit of Interval.
July 1998: Carnelian is shut down.
1998-February 2000: Interval launches three more companies, Zowie Intertainment, maker of technology-based entertainment products; Avio Digital, a home networking company; and Fantasma, developer of wireless home networking technology.
1999: In succession, Purple Moon and ePlanet fail to win new investors and are shut down. Mattel buys Purple Moon in Chapter 11 bankruptcy. Zowie is acquired by the Danish toymaker Lego in April.
April 21, 2000: Vulcan President Bill Savoy tells Interval staff that Interval is closing, effective that day. Vulcan is now reviewing the 140 patents developed by Interval researchers; three other start-ups based on that research are in the works.

-- T.O'B.

   
Eight years and a staggering $250 million later, Shangri-La is a Silicon Valley ghost town. On April 21, 2000, Paul Allen prematurely -- and with little fanfare -- killed his grand experiment. Once touted as a bold incubator of innovation, Interval is now reduced to a handful of researchers working on commercial applications for Allen's portfolio of cable and broadband ventures.

The story of Interval's demise is a cautionary tale not just for researchers, but for all entrepreneurs and Silicon Valley dreamers, revealing how the best brains, wads of money and abundant creative freedom can implode, leaving behind a stack of unexploited patents, accusations of betrayal, damaged careers and failed start-ups.

"They were plopped down in the middle of the greatest technology minds on the planet, in the middle of the biggest revolution of the century, and they never came out from behind their sand bags," scoffs Paul Saffo, director of the Institute for the Future. "They hermetically sealed the place from Day One, and it meant they lost touch with the intellectual life of the valley -- potential collaborators and business partners."

Over the years, such critics had been skeptical that Interval would ever produce groundbreaking work. The few projects that Interval publicized heavily included a traveling exhibition of computer games, two interactive toy start-ups and another one focused on computer games for girls. After its death, the criticism intensified:

  • Was Interval just the whimsy of a billionaire eager to gain credibility among high tech's titans?

  • Why did Allen's lab miss out on the Internet while the rest of Silicon Valley was getting rich off just the kind of innovation Interval set out to find?

  • Did Interval researchers lack the speed, business savvy and risk-taking bravado needed to launch successful start-ups?

    Or is it so simple? While Interval is being dismissed as a waste of eight years and the work of great minds, there lingers this very tantalizing thought: Maybe Allen has the keys to groundbreaking technology tucked away inside the 140 patents that now are being scrutinized by technologists at the Seattle headquarters of Allen's investment firm, Vulcan Ventures, Inc.

    Interval's collapse remains a valley mystery for this reason: Even in death, the defunct lab is embalmed in secrecy. A Vulcan spokesperson confirms that, in order to receive service-based severance pay, employees had to sign what they refer to as gag orders. Says one former staffer with a sarcastic laugh, "The joke is, 'We're so secret that no one even knows we've died.' "

    Let a thousand flowers bloom

    Everyone agrees that, for the first few years, Interval was an incredible place to work, a rare "let a thousand flowers bloom" approach to research.

    "I went to Interval because of the really interesting people. Some of the ideas were out there, not the typical stuff floating around in the computer science world," says Interval alum Sean White, former vice president of technology for Lycos.

    White signed on to Interval in 1992, fresh out of Stanford, where he'd been a star computer science student. He'd never seen such a wild mix of talents in a tech lab.

    Inside a series of low, nondescript industrial park buildings at 1801 Page Mill Road, mechanical engineers, programmers and signal computation experts collaborated with videographers, behavior scientists, psychologists and visual artists, a group totaling about 150 full-time staffers and contractors at the lab's peak.

    It was all part of the effort by David Liddle, Allen's hand-picked CEO, to pioneer a new kind of research in which the focus was on what consumers -- not businesses or technologists -- would want in the year 2002 and beyond. He and Allen were betting that computers would be woven into the fabric of people's lives -- TVs, stereos, bedrooms, kitchens, cars and clothing.

      Interval CEO David Liddle
      Photo by Gary Reyes / Mercury News
    Interval's CEO, David Liddle, with a 3D interactive kiosk developed at Interval.
    "We were exploring new media, devices and services that individuals would choose to buy in a discretionary way," says Liddle, 55, an imposing professorial figure with gray hair and a beard. "So it was important to understand early in the game aesthetics and preferences. Technologists just aren't great at that."

    Liddle should know. At the legendary Xerox Palo Alto Research Center (PARC), during the '70s, Liddle led the team working on the Xerox Star, the first PC to use a graphical user interface -- easy-to-use words and icons -- instead of text commands. But Xerox, worried that PCs would undermine its copier business, did not commercialize the Star; Apple and Microsoft seized the opportunity and launched the PC industry. Liddle quit in frustration, moving on to found Metaphor Computer Systems, a business software start-up that made him a millionaire when IBM acquired it.

    Allen and Liddle viewed Interval as the next PARC but with a twist: It would be part think tank, part venture capitalist, part business incubator. (The lab's location smacks of symbolism: Perched on a knoll on Page Mill Road, Intervalites could almost look down on PARC half a mile away.)

    Instead of the typical scenario in which technologists engineer products, then test them on consumers, Interval folks spent weeks in the field videotaping and interviewing people about their use of high technology.

    To get out of their "skins," Liddle urged his crew to don masks and role-play during "informances" (information performances) so they could imagine what kind of products a grandmother, a punk rocker, or a sports fan would want.

    roleplaying
    In a roleplaying exercise, an Interval group wears masks so their own identities don't interfere with the parts they're playing.

    It was this novel approach that led Liddle and computer user interface expert Brenda Laurel, one of his first hires, to ask this question: "What would it take to get little girls to put their hands on computers?"

    For 22 years, Laurel had been researching, designing and producing video games, primarily for boys, at Atari, Apple and Activision. She'd earned a rep not only as an expert in how people interact with computers but also as an independent, opinionated iconoclast.

    Laurel's employers had nixed several game products she'd proposed for girls, claiming that girls considered computers too geeky. But Liddle agreed with Laurel that the subject could produce groundbreaking research -- and open a potential $6 billion market. With Liddle's blessing, she undertook an 18-month, multimillion-dollar study to look at gender inequities, play patterns and why there were no successful computer games for girls.

    After interviewing experts and 1,100 kids, Laurel's team concluded that girls found he-man superheroes boring. They wanted complex, relationship-driven games.

    Laurel's team developed prototype games for the 8-to-12-year-old-girl market, and by 1994 the games were getting a thumbs up.

    The idea for Purple Moon, Interval's boldest start-up bet, was born.

    Pointing fingers

    Deconstructing the life and death of Interval is difficult because so many employees do not want to talk. Take Liddle, now a general partner with U.S. Venture Partners in Menlo Park. He initially bristled at the idea of an interview about Interval. Friends describe Liddle as having a protective big brother-like relationship with Paul Allen. Three weeks later Liddle agreed to discuss Interval, but certain topics -- including Allen -- were off-limits.

      PAUL ALLEN
      Net worth: According to Forbes, the Microsoft co-founder is the world's fourth richest person, with a net worth of $28 billion.
    Personal: 47; lives in Seattle
    Portfolio: His investment group, Vulcan Ventures, owns the fourth largest cable system in the United States. Among the more than 140 companies in which he owns a stake: Microsoft, DreamWorks SKG (producer of music, TV and film), ZDTV (tech-focused cable channel), Priceline.com, NorthPoint Communications (provides high-speed data services).
    Other holdings: Allen owns the Portland Trailblazers and the Seattle Seahawks; he also built Seattle's new $240 million Experience Music Project, a tribute to his music hero, Jimi Hendrix.

    -- T.O'B.

    Allen himself refuses to discuss what skeptics are billing as his $250 million escapade, a mere drop in the bucket for his $20 billion dollar investment empire. Allen, whose personal net worth totals $28 billion according to the latest Forbes magazine survey, has a portfolio that reflects the convergence of his passions: high tech, telecommunications, entertainment, sports and the latest -- extraterrestrial life.

    Bill Savoy  
    Vulcan Ventures president Bill Savoy 
    As for Interval, once the crown jewel of Vulcan, spokeswoman Susan Pierson Brown explains that the media-shy mogul declines an interview because he's "said all he has to say" on the topic. Which is about zip. Weeks later, we finally were hooked up with Allen's business czar, Vulcan president Bill Savoy.

    In that intervening period, several former Interval employees, frustrated that they have nothing to show publicly after years of work, agreed to talk (both on and off the record) about what happened. What they described sounds more like a Greek drama than the goings on at a cutting-edge tech lab.

    There is plenty of finger-pointing over who's ultimately to blame for Interval's flame-out. One camp heaps criticism on Allen and his Vulcanites, claiming they were too impatient to let Interval play out its bets, aborting start-ups and changing the lab's mission seven years into the experiment.

    Another group sees David Liddle as a brilliant research leader but a flawed manager whose preoccupation with secrecy and control, and loyalty to Allen, slowed decision-making, leaving the staff without the business alliances needed to launch winning start-ups.

    Savoy questions the tight control Liddle exercised over the spinoffs. "We probably should have brought in more outsiders earlier so we weren't breathing our own air," he tells me. "But David felt like they were his kids, and felt personally responsible for them."

    One former Intervalite, who spoke off the record, compares his time at the lab to being shanghaied on an island: "The owner and manager of the island had absolute power so we always were in the position of subjects."

    Apartment cats

    Interval was a snug cocoon, flush with money and creative freedom, leading Liddle to warn against the danger that projects, especially potential commercial spinouts, would become "apartment cats": pretty, plump creatures incapable of surviving on their own.

      wearable computers
      Interval-designed wearble computers
    By 1995, as Laurel geared up to launch Purple Moon, Interval was buzzing with dozens of projects, from wearable computers to Webcam-like devices. A visit to Buildings C and D at 1801 Page Mill Road was a walk into science fiction.

    Glenn Edens, inventor of the first laptop,and now president of AT&T Strategic Ventures, led Interval's wired Homeworks project. "We did a personal video recorder in 1994, a replay TiVo-like machine," Edens recalls. TiVo, a set-top device produced by TiVo Inc. of San Jose, allows viewers to watch what they want on TV whenever they want it. But Interval didn't develop the device -- someone else had a similar idea and built a company around it.

    Why? For the same reasons that researchers didn't spin out Internet-related technology. Says one frustrated researcher, "We never could take our big ideas and launch them into little devices that perhaps could seed future industries."

    Every commercial proposal had to meet the test of Interval's original mission: Would it grow an entire new industry of products?

    kiosk  
    In 1994, new gadgetry got test-driven in the hallways in Interval. 
    And even though Interval's goal was ultimately to commercialize its discoveries, there was no formal structure for quickly recasting researchers and their innovations into entrepreneurs and start-ups. A full-time business development person wasn't hired until 1998, a year and a half before Interval's death. Consider the story of Sean White, who as early as 1993 was proposing work on several Internet-related technologies. Before graduating from Stanford, he'd been researching how people would use information on the Internet. This was a couple of years before the Netscape browser helped to transform the Internet from a government-backed network, largely for academics, into an information tool for the masses.

    With Liddle's approval, White continued exploring how people would interact online through text, video and audio. But White and Roger Meike, another Internet proponent, failed to convince Liddle and others that the public was about to log on and that Interval should make the Net and the Web a prime focus of research. "They saw it [the Net] as a rarefied experience of academics that wouldn't make it to the public," White says.

    Adds Edens, 'It's not that Interval missed opportunities in the Internet. We just missed the Internet.' Liddle insists he never dismissed the Net as a "fad," although that's the word several staffers recall him using in the early '90s. They also recall him swearing that he'd never launch a dot-com. "God no," Liddle retorts, explaining his reasoning for rejecting many proposed Net spinoffs. The former lab chief says many ideas were just too early for the marketplace. Others failed to meet the lab's tough financial test, or if they did, Interval wasn't built to compete on Internet time. Says Liddle, "Had we started a different firm in 1992, it would have been different story."

    meeting 
    A staff gathering in Interval's office, 1994.  
    In 1994, White and another researcher thought they had a potentially winning business idea: a company that would provide technology and services such as setting up Web sites for those unfamiliar with the Net -- which at the time was just about everybody.

    As the youngest staffer, he couldn't do much when his idea was shot down, ultimately by Liddle. "I think Paul and David still wanted to figure out some sort of Next Big Thing. So this was going to be too mundane," recounts White. Mundane maybe, but a similar idea made the founders of USWeb multimillionaires. Says fellow Internet crusader Meike, "Some of our friends got incredibly rich and we didn't. It's OK, I'll get over it." Pause. Laugh. "I'm lying. I'll never get over it."

    In retrospect, White shakes his head at the whole process. "We took six months to put together a business plan. An entrepreneur would have taken six days. We had researchers running marketing spreadsheets." He chuckles at the memory. "Everybody there was creative and smart, but were they marketers? Absolutely not."

    Frustrated staffers began to wonder if Interval itself wasn't evolving into a monster apartment cat or, as Edens puts it, "an industrial park cougar." After more rejected Internet proposals, White finally left to join WhoWhere, an Internet search engine startup; its acquisition by Lycos made his fortune.

    Girls go bust

    In fairness, some of high tech's best minds missed the Internet in the early days. But once they realized it wasn't going away, they rebooted. Interval didn't.

    Had Interval become too insular?

    After his experience at PARC, Liddle kept Interval's work sealed under a strict secrecy policy. Talking with the news media without clearance was grounds for dismissal. Employees protested, especially academics who argued that their reputations hinged on publishing their research. Outsiders as well were hesitant to collaborate with Intervalites.

    Liddle contends that every major industrial research lab had the same policy.

    But Xerox PARC's chief scientist, John Seely Brown, who ran PARC for years, says that wasn't the policy at PARC. He believes that Interval's secrecy policy backfired. "If you run too secretive a shop, you lose connection to the outside world," says Brown.

    Intervalites say there was an even more fundamental problem at the lab: an inability to launch sustainable start-ups.

    Laurel 
    Brenda Laurel, who developed girls' software company Purple Moon at Interval. In the background in Purple Moon main character Rockett. 
    In November 1996, Interval launched its first three start-ups amid a blaze of publicity: Purple Moon; Carnelian Inc., an Internet software maker; and ePlanet, an interactive toy company. The media loved the politically correct Purple Moon and its attempt to fill the gap between action heroes and Mattel's Barbie games. Purple Moon's CD-ROMs revolved around the friendship adventures of Rockett, a spunky pre-teen. "I considered Barbie a 'culture crime,' " says Laurel, who viewed Barbie's empire as a pink ghetto, catering to the stereotypical beauty and fashion dreams of young girls.

    But behind the glowing headlines, Purple Moon was piling up debt as it battled to grab sales away from arch-rival Barbie's fashion design CD-ROMs. It was an unexpected fight because, according to Laurel, no one at Interval or Vulcan knew that Mattel was entering the girls' software market. "We didn't have the intelligence," concedes Purple Moon's founder, who now works as a technology design and research consultant with the Nielsen Norman Group.

    Purple Moon had been kept secret from the valley, which meant Laurel and others weren't picking up information about the competition from the normal sources. "David knew it was a land mine not having VCs involved, because a healthy company needs venture investments to make it tough, but we had nothing legally protectable," says Laurel, referring to their fear that someone would steal their idea for a girl computer game company.

    When Purple Moon finally did reach out, it was rebuffed. No investors bit at what Laurel describes as the high valuation set by the Interval- and Vulcan-dominated Purple Moon board. Instead of weaning itself from Allen's seed money, Purple Moon remained almost entirely dependent on Vulcan and Interval for its funding.

      Purple Moon characters
      Purple Moon's CD-ROMs revolved around the friendship adventures of Rockett, a spunky pre-teen.
    By the summer of 1998, the Internet was eating into the CD-ROM market. Purple Moon CEO Nancy Deyo and Laurel needed an infusion of cash to reposition the company as an Internet-based business. (Purple Moon's Web site was going gangbusters, sometimes getting more hits than Disney's site.)

    So the Purple Moon team was thrilled when Nickelodeon, the popular kids' TV network, pitched a partnership deal -- equity and an opportunity to collaborate on TV and online projects. It was just what Deyo and Laurel believed was needed to turn Rockett and the company into a national brand.

    But when Nick came in with a low valuation of Purple Moon, the board rejected the offer -- even though Interval's star spinoff was rapidly burning through its cash. Vulcan's Bill Savoy, one of the votes, never took the Nick offer seriously. "They wanted to be a partner, build some TV stuff while we kept footing the bill," Savoy says.

    What happened next still baffles Laurel. In the fall of 1998, just months after rejecting the Nickelodeon offer, CEO Deyo was ordered to sell the company for the best deal she could get. Savoy, who admits he'd always been "a little dubious" about Purple Moon, couldn't imagine how it would ever make money. "Even today, if you said you're building an entertainment site for 8-to-13-year-old girls, there aren't enough of them online to justify it," explains Allen's business czar.

    It's no coincidence that the order to unload Purple Moon coincided with a Vulcan-ordered audit of Interval: Vulcan clearly was losing its patience with the lab's slow pace, fast cash burn rate and floundering spinouts.

    Arch enemy Mattel was the only company that nibbled. Sources familiar with the negotiations say Mattel made a verbal offer to acquire Purple Moon pending a review of the company.

    But before a deal could be finalized, Savoy announced in February 1999 that Allen was killing his prize start-up. The board voted to put Purple Moon in Chapter 7 bankruptcy, which meant creditors would be paid only pennies on the dollar.

    "Web hits were at an all-time high and we'd just implemented e-commerce," says a still bitter Laurel, who can't understand why Allen killed Purple Moon when there was an active deal on the table. Liddle is mum about what happened; however, insiders say he pushed to win more time for Purple Moon but couldn't budge Allen or Savoy. Savoy has no regrets: "My recollection is that Mattel wanted to buy certain assets but not the whole company."

    Deyo and Laurel were furious that creditors wouldn't get paid. According to Laurel, Purple Moon's CEO went back to Mattel and within days sealed a deal for the toy maker to buy Purple Moon in a Chapter 11 bankruptcy fire sale. Rockett now would be Mattel's property and creditors would get their money. Even though Mattel has not done much with the Purple Moon property, the irony that Barbie's maker saved the day, allowing creditors to be paid, isn't lost on Laurel. "Pink money saved my ass," says the woman who celebrated her 40th birthday by feeding Barbies into her trash compactor.

    An empty rat hole?

    "The very public debacle of Purple Moon was the point at which I wrote off Interval as a lost cause," admits Institute for the Future director Saffo. "It looked like it had a chance and, at the very least, they could have gotten it to a safe harbor."

    By the fall of '99, Purple Moon, Carnelian and ePlanet all were dead. Like Laurel, Adi Gamon, the non-Intervalite CEO of Carnelian, questions why Vulcan killed the start-up when it did: Carnelian was one month away from its first beta testing, with such prominent customers as Charles Schwab and Dell Computer lined up. "A venture capitalist never would have shut it down at that point," he says.

    Gamon is candid about his inability to recruit non-Vulcan investors, a problem echoed by other Interval spinoff executives and confirmed by venture capitalists. They were wary of partnering with one of richest guys on the planet, who could, in the words of one former exec of an Interval company, abruptly change his agenda and act "on whim, not hard business decisions."

    Liddle grows angry at criticism that Vulcan was run like a family business, contending that the real problem wasn't Allen, but the Internet frenzy. "The venture community lost interest in consumer technology projects," he says.

    In fact, Allen himself was shifting his investment focus. His fast-growing empire certainly involved collaborations with other investors. But the primary difference was that, unlike Interval, his newer investments generally involved existing businesses with proven track records. According to Savoy, a long-range research lab just didn't fit with Allen's cable/broadband portfolio.

    Ironically, by the time it spun out its last venture, Fantasma, in February of this year, Interval seemed like it finally was getting the hang of birthing independent companies that could fly on their own. "Interval doesn't control the company or have anybody on the board," says Robert Aiello, CEO of Fantasma, the wireless home networking venture, pointing out that non-Vulcan investors hold the majority stake.

    But it was too late for Shangri-La.

    The beginning of the end started with a terse news release last September in which Allen announced that Interval's focus now would be on quick turnaround projects for his broadband communication companies, not long-range research.

    And the release stated that CEO Liddle was stepping down, although he'd retain the title of chairman. Was Liddle elbowed out by the man who'd hired him? "Absolutely not," he says, denying reports of a rift. While he fully supported the lab's new direction, Liddle says he left because he wanted to pursue his own interests.

    Over the next seven months, a steady succession of brains headed out the door, with the staff dwindling to about 50 by April 21, the Friday when Savoy unexpectedly flew in from Seattle and called an employees' meeting.

    "He said it had become clear that the Internet was moving too fast for a lab like Interval to keep up. It was the last day of Interval's operation," recalls a former staffer. Savoy says the lab simply wasn't pulling its weight in Allen's investment portfolio: "We tried to do big things, to have the right vision but the world changed around us."

    After their tumultuous time at Interval, only about 10 employees have accepted Vulcan's offer to help launch a new broadband research venture.

    The irony is that Interval's innovations are just starting to make sense in our increasingly wired world. One example is technology developed by Sean White and others, nicknamed the Web Phone, which anticipated the issue of privacy in homes where the Net is always on (think DSL). An electronic screen allows you to be seen or heard -- only to the degree you want. The Web Phone is among that stack of patents now being reviewed by Allen's staff.

    Meanwhile, Interval's biggest legacy may be the void it has left. Silicon Valley's leading researchers worry about who now will chase the seemingly wild ideas, who will pay geeks to dream up the stuff that will drive the next New Economy. Valley lab chiefs have started meeting informally. "We are discussing how to make sure that all the efforts to commercialize technology doesn't suck away the brightest researchers," explains Bob Iannucci, vice president of corporate research for Compaq.

    Researchers aren't the only ones worrying. Asks venture capitalist Stewart Alsop, "If one of the world's richest guys has given up, then who's going to throw money down the rat hole?"

    The betting money is on a stepped-up alliance of private industry, university and government funding -- not another billionaire. Meanwhile, Alsop, a partner with New Enterprise Associates, has a more immediate problem. He'd love to recruit some Intervalites for his companies. "My CEOs are trying to find people. But Interval was so secret," he says with a laugh, "it's hard to know who was there."



    TIA O'BRIEN is a Mercury News staff writer. She wrote this article for SV, the Mercury News Sunday magazine.



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